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Corraidhin Farsaidh
Farsaidh's Freeborn
1130
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Posted - 2015.05.07 12:38:15 -
[1] - Quote
I'd suggest putting this proposal into the sticky SP thread above to keep all the ideas and feedback in one place. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1131
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Posted - 2015.05.07 15:07:15 -
[2] - Quote
I had the cerebral accelerator that lasted 35 days when I joined, not sure if this was from an offer though. If so then it should be made standard as this accelerates training nicely for new players but still teaches them to use the skill queue properly
Other than that the current system is fine to me. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1131
|
Posted - 2015.05.07 15:14:12 -
[3] - Quote
Iroquoiss Pliskin wrote:Corraidhin Farsaidh wrote:I had the cerebral accelerator that lasted 35 days when I joined, not sure if this was from an offer though. If so then it should be made standard as this accelerates training nicely for new players but still teaches them to use the skill queue properly
An increase in SP training amount is not the same as an unallocated SP reward. Having even a Rank 1 skill go from Level 3 to 4, or half-way to level 5 *for free* feels warm inside. 
The problem here is that if you do it for 1 mil SP people will start complaining that it should be 2 mil SP and so on. It teaches the new player nothing about the skill queue and indeed even misleads them as to how it works and must be managed. That's why I would support the accelerator being standard for new players (also teaches them about boosters/implants) but against anything giving free SP. Managing expectations and all that... |

Corraidhin Farsaidh
Farsaidh's Freeborn
1131
|
Posted - 2015.05.07 15:21:55 -
[4] - Quote
Iroquoiss Pliskin wrote:Why would people complain about free stuff?  Let them. ...
They would complain that it's not enough, you know how people are these days! |

Corraidhin Farsaidh
Farsaidh's Freeborn
1131
|
Posted - 2015.05.07 15:33:09 -
[5] - Quote
Iroquoiss Pliskin wrote:Let them. As Horak Thor has mentioned, Horak Thor wrote: If CCP can implement SP rewards for completed opportunities, maybe 1 mil total for all opportunities. it'll push people into trying out all parts of the game
This is very, very important part - incentive to go forth, explore and learn about EvE.
People will only learn about the parts of eve that interest them and to be honest the minimal SP this would give you in manufacture, PI etc would not be enough to get a real feel for it. Indeed it could be off putting as you would get a false feeling that such activities were pointless as they didn't give a good return. No way would you even get to touch invention etc.
The accelerator was better as I got the million SP in whatever I chose to train rather than being forced to run all careers to get it. This would be much more valuable to a new player focusing on PvP for instance, or in my case mining and PI initially. It also teaches the new player how the skill queue works which is valuable knowledge. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1131
|
Posted - 2015.05.07 18:56:22 -
[6] - Quote
Horak Thor wrote:
My point is in any other game you have to actively gain XP to progress, Eve on the face of it, has you waiting a specific amount of time with no effort needed to skill up. this doesn't engage people.
Look at it this way, Eve has you earning 80% roughly of your xp per day even when not logged in (assuming you play 5 hours per day). No need to grind, just learn how to use your new sills properly whilst more new skills are training. A genuinely new player wouldn't have the player knowledge or ISK to make use of e.g. an Assault Frigate even if they were given the SP for free (and they wouldn't really understand which skills to train to what level first to get maximum benefit anyway).
The time taken to train player skills serves 2 purposes, firstly the sense of progress and achievement and secondly it makes you learn how to make use of the new skills you've just gained whilst waiting. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1135
|
Posted - 2015.05.07 19:48:07 -
[7] - Quote
Horak Thor wrote: No other game out there is like eve or uses a system like eve. Thats why it struggles with retention. If you can apply an early tick list incentive that people will actually follow, you can retain more people, well hopefully.
I think that the retention issue is simply down to people liking or not liking the game, not the SP system itself. A player can effectively do any of the basic careers in rapid order with minimal training. The million SP split across all the careers would add very little to what a player can actually do in each career as it would still be a small increase across the board. Better to give the accelerant in this case, still effectively 'free' SP but the player has to make choices about where they go and can chose to spread bet them over many careers or focus on one or two to get into them more rapidly.
I really don't think that retention is down to the skill points mechanic. Or PvP, ganking,mining, missioning, etc etc. It is purely down to the basic gameplay and you either like spaceships/scifi settings that take some thought and planning or you don't |
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